SIRIUSVR
Supplementing conventional training on animal cadavers with an educational VR teaching simulation
ROLES
Director of Gameplay & UX
Director of Animation
User Interface Designer
Agile Product Owner
DELIVERABLES
User journey and story maps
Instructional design & copy
User interface components
YEAR
2019
The animal wet-lab is an expensive and inefficient facility for training ophthalmology surgeons. Novartis Pharma AG commissioned FundamentalVR to create a learning experience that helps scale the foregrounding of knowledge needed to deliver a groundbreaking gene therapy, thereby reducing the reliance on traditional wet-labs.
A key component of this VR solution was a hardware syringe peripheral. Owing to its fragile mix of electric and hydraulic components, coordinating the work to calibrate, interface with and design a dual-user experience around the device was a constant challenge.
In writing the user journey and gameplay experience, I did not assume to train experts on elementary surgical skills, but rather aimed to educate them on the correct application of a novel drug using a unique protocol. I ensured that the development team embraced this principle throughout.
The simulation was judged by SMEs across four key domains: 1) ergonomics and haptics, 2) comparison with traditional animal wet labs, 3) additional features not available with traditional wet labs e.g. 'hyper-training' and 4) overall assessment.
I am co-author of paper Virtual reality haptic surgical simulation for sub-retinal administration of an ocular gene therapy (Investigative Ophthalmology & Visual Science Vol. 61, Issue 7)
Case Study: SIRIUSVR (2019)
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