Vicarious Surgical VR
A digital twin of the innovative robotic platform from Vicarious Surgical Incorporated
ROLES
Director of Gameplay
UX & Instructional Designer
Director of Animation
User Interface Designer
Agile Product Owner
DELIVERABLES
User journey and story maps
FLS game design
Instructional design & copy
3D models
UI components
YEAR
2023
Vicarious Surgical Inc. needed a simulation harnessing soft-body and rope physics, alongside inverse kinematics, to convince surgeons about the superior benefits of their new platform.
This project was a significant challenge. I had to coordinate many technically complex tasks and manage a web of dependencies as Product Owner, alongside the significant contributions I made as Design Lead. For FundamentalVR, many innovations would be showcased for the first time in this simulation, not least the use of soft-body and rope physics to simulate stitching tasks that the robot can perform in the real-world.
We integrated both first- and third-party proprietary software from many sources to build the experience. The soft-body physics used for the deformable abdominal cavity were so cutting-edge that my development team worked in parallel with the R&D department to synchronise our roadmaps and share resources.
Case Study: Vicarious Surgical VR (2023)
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